Metal gear solid 5 ground zeroes vs phantom pain
- Metal gear solid 5 ground zeroes vs phantom pain movie#
- Metal gear solid 5 ground zeroes vs phantom pain full#
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In other games, enemy outposts are simply filled with threats to be eliminated, but in Phantom Pain they are opportunities to gain resources and new recruits.Īnd as it turns out, it takes a whole lot of money, manpower, and materials to run a successful private military corporation. Every soldier I kill and every supply truck I mercilessly blow up in the field is missed potential. From Mother Base, you manage the construction, staffing, and R&D needs of your growing mercenary group, the Diamond Dogs.
Metal gear solid 5 ground zeroes vs phantom pain full#
It’s essentially the full realization of all the good ideas Peace Walker seeded. That isn’t to say that playing like a trigger-happy maniac doesn’t have ramifications, because it most certainly does, thanks to Phantom Pain’s fantastic base-management layer, Mother Base, which is far deeper and and more detailed than it has any reasonable excuse to be.
Metal gear solid 5 ground zeroes vs phantom pain movie#
Not only does this create a lot of tense, sweet-looking movie moments, but it gives you the freedom to take calculated risks with room for exciting mistakes. If someone spots you, you get a few seconds of slow motion (called Reflex Time) to take them down silently and prevent a full combat alert. The transition between careful stealth and going loud is a lot more organic than in any previous MGS, and getting aggressive never feels “wrong” the way it often does in stealth games.
Metal gear solid 5 ground zeroes vs phantom pain free#
More importantly though, you’re free to solve those puzzles your own way because of how flexible Phantom Pain’s core gameplay is. The number of different factors to consider makes every bad situation you find yourself in a fun puzzle to solve. Since I didn’t destroy all of the transmitters, reinforcements from nearby outposts came to complicate things at the end. Then there was the comms equipment, which I messed up on. I also knew that I needed a closer extraction point, so I sought out that anti-air radar to open one up. While I knew I wouldn’t have the cover of night, I was also fairly certain I wouldn’t have fog, a sandstorm, or even a little rain to make my footsteps harder to hear, because my intelligence team back at my base forecasted the weather in advance. Phantom Pain’s day/night cycle and dynamic weather played a big role in my decision to pull the trigger on that C4. Let’s take another look at my daring prisoner rescue for instance. But what initially appeared to be an overly dense tangle of features to fiddle with instead unraveled into a well integrated set of meaningful gameplay systems that provided me with a wealth of interesting decisions to make. It’s almost too much, especially given the relative linearity of previous Metal Gears. Right from the moment you’re told to get on your horse and explore the Afghan countryside, Phantom Pain feels intimidating, almost overwhelming in terms of the freedom its open world affords and the number of concepts it expects you to grasp. It is, unquestionably, my favorite Metal Gear to play, though I do wish its story delivered as many memorable moments as its sandbox empowered me to create for myself. The rest of it, from the time of day I chose to approach to crippling the base’s ability to deal with an aerial assault was a testament to how perfectly all the pieces of Phantom Pain’s gameplay fit together. My mission was simply to get that prisoner out alive.
If you haven't played it, this might be a good time to indulge.That’s Metal Gear Solid V: The Phantom Pain almost all the time, and what’s truly incredible is that none of this escape was scripted or directed. In any case, for all its problems Metal Gear Solid V was still a really good game. Depending on how you buy, and for which platform, you might be able to score Ground Zeroes and The Phantom Pain for even less buying them in their original format. I'm not sure how many gamers will go for it, though, considering most fans of the franchise probably already purchased the two games and will have little incentive to dive back in now. To be fair, that's what game companies always do, and this is no different. It would have been a pretty awesome move on Konami's part to include this content, but that doesn't look to be the case.įinally, I called this milking the cash cow up above. As far as I know, we will never see this content. A bunch of story missions were cut from the original game, which led to its story feeling a bit.confusing at times. Second, if this version of the game had all the missing content from The Phantom Pain, then I'd be excited.